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21. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Oh wow this is still going. Should probably show you this then CCP Falcon wrote: Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforc...
- by Christopher Multsanti - at 2015.10.02 09:45:29
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22. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Christopher Multsanti wrote: Scipio Artelius wrote: The only time I have seen a Freighter in nullsec (not a Jump Freighter, but straight Freighter) we killed it. Actually, I tackled it with my interceptor as I passed it ...
- by Christopher Multsanti - at 2015.10.02 08:40:39
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23. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Christopher Multsanti wrote: Tabyll Altol wrote: No. Get a bigger logi support. -1 So 40 Logis for every freighter in high sec and tidi in every system. Well thought out response. -1 3 will do. Sorry. -3 then...
- by Christopher Multsanti - at 2015.10.02 08:38:44
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24. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: No. Get a bigger logi support. -1 So 40 Logis for every freighter in high sec and tidi in every system. Well thought out response. -1
- by Christopher Multsanti - at 2015.10.02 08:20:52
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25. Make gate guns less size-dependent - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Ix Method wrote: Isn't the whole point of gate guns to make using cheap, fast locking tackle awkward? This is precisely the point of gate guns. Yet another swing and a miss, OP. If someone wants to sit on a low sec gat...
- by Christopher Multsanti - at 2015.10.02 08:17:43
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26. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
It's interesting that people are defended this so hard because meh sandbox! According to them, the sandbox only exists because of high sec ganking.
- by Christopher Multsanti - at 2015.10.02 07:59:43
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27. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Echoing many others, if they have 40 players and you have one, they should win. It would be a hilariously terrible game if the efforts of one player could trump 40 coordinated ones. You're right your just an echo of wha...
- by Christopher Multsanti - at 2015.10.01 22:57:06
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28. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: The only time I have seen a Freighter in nullsec (not a Jump Freighter, but straight Freighter) we killed it. Actually, I tackled it with my interceptor as I passed it in travel just by chance. About 5 minutes later my ...
- by Christopher Multsanti - at 2015.10.01 20:29:33
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29. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: Christopher Multsanti wrote: Leto AramausA ship that is undocked and traveling is exposed to risk more than a ship that is docked most of the time. How in the actual **** is that "clunky mechanics" ?? Are...
- by Christopher Multsanti - at 2015.10.01 18:23:39
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30. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Christopher Multsanti wrote: Mag's wrote: [quote=Kenrailae] Whilst that freighter is exposed for 45 seconds, at no point is it likely the faction police will turn up and attack. Unless you're carry illicit goods of course. ...
- by Christopher Multsanti - at 2015.10.01 17:54:24
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31. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Leto AramausA ship that is undocked and traveling is exposed to risk more than a ship that is docked most of the time.[/quote wrote: How in the actual **** is that "clunky mechanics" ?? Are you trolling? "Imbalance in exposure"?? NO SH*T....
- by Christopher Multsanti - at 2015.10.01 17:50:12
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32. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: [quote=Kenrailae] Whilst that freighter is exposed for 45 seconds, at no point is it likely the faction police will turn up and attack. Unless you're carry illicit goods of course. Now it sounds like you're just trolling. Who th...
- by Christopher Multsanti - at 2015.10.01 17:46:14
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33. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: I can't help but call this a troll thread. That being said it is one of the best this month, and last month too. The art of trolling is almost lost, and this is art. A serious and unpopular topic, a call to rational debate i...
- by Christopher Multsanti - at 2015.10.01 15:32:25
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34. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Christopher Multsanti wrote: Not all gankers are -10. Not every high sec gank can be seen coming. There are more ways to check for gankers than looking for -10s.... Again, how exactly does red frog have a 99% succ...
- by Christopher Multsanti - at 2015.10.01 15:05:58
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35. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Woozlez wrote: Look. CCP is profiting from accepting all the people who got banned from every other MMO for griefing and other such jerkish behavior, and turning them into "content." CCP has to find a balance between these people and others who...
- by Christopher Multsanti - at 2015.10.01 15:00:50
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36. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Joe Risalo wrote: You're in HS... You're in harm's way when you undock in that freighter from the get go. You know what I mean. If you don't have a scout alt and a webbing alt, don't use a freighter. Period. Don't j...
- by Christopher Multsanti - at 2015.10.01 14:58:34
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37. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Christopher Multsanti wrote: The point i'm making is that in null sec or low sec you would never ever put your freighter in harms way in the first place. If there is a 40 man gang camping your travel route then you sen...
- by Christopher Multsanti - at 2015.10.01 14:55:40
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38. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: I was being optimistic and giving a theoretical break. You are screwed most likely yes. Try to be positive get called out for it. My usual jaded self I get called jaded and bitter. Can't win here really. And its your recr...
- by Christopher Multsanti - at 2015.10.01 14:18:26
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39. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Most of the responses in this thread are incredibly naive and simplistic. One response is even hope for no bubbles in 0.0, i mean lol wtf!!?? srsly man put down the bong. Kenrailae wrote: Ganking needs to stay. But the Mechanics do need to ...
- by Christopher Multsanti - at 2015.10.01 13:23:14
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40. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Khan Wrenth wrote: It's threads like these that make me happy certain emojis exist. +well written follow up post Why thank you kind sir. I appreciate the time you have taken to write that out and while I don't agree with all of it I do en...
- by Christopher Multsanti - at 2015.10.01 12:25:11
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